Snake game 1991
The 1991 version of the Snake game generally refers to the early implementation of Snake-style games that became popular on personal computers and arcade machines before the advent of mobile phones in the late 1990s. While there is no single, definitive "1991" version (as Snake existed in various forms at the time), here is a summary of the common settings and features found in typical Snake games of the era:
General settings and features (circa 1991)
1. Platform
Be it a doll-based PC, an early arcade machine, or a computer like the Commodore 64 or Apple.
Play using the keyboard arrows.
2. Graphics
2D Great - Based Layout
Very simple visuals - often monochrome or 8-bit graphics.
Snake is represented as a series of square blocks.
There are no textures or animations beyond movement.
3. Game mechanics
Objective: Eat food to grow taller.
Growth: Each meal increases the snake's length by one segment.
Collision = Game Over: Hitting a wall or hurting yourself will end the game.
Continuous movement: Continuous movement at all ends.
4. Scoring
Points based on number of meals.
Sometimes includes high score display.
5. Speed / Level
Some hybrids increase speed over time or provide levels of difficulty.
Others maintain a fixed speed throughout.
6. Borders
Most hybrids had a fixed skin area with power walls (no wrapping).
Notable Snake game milestones towards the end of 1991:
"Nibbles" (1991): One of the best-known DOS-based Snake clones.
Bright ASCII-style graphics with MS-DOS (QBasic sample).
Levels with increasing complexity and obstacles.
If you want a description of a specific save (such as "Nibbles") or how the save in 1991 compares to later Snake games (such as the Nokia 1997 save), let me know.
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Snake game 1991